# VRayMtl renders blurry unless "filter maps" is turned off in Render Globals

**URL:** <https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802>\
**Category:** Issues\
**Tags:** filtering, textures, maps\
**Created:** [April 4, 2011, 5:58pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802 "2011-04-04T17:58:18Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![MatthewRF](https://avatars.discourse-cdn.com/v4/letter/m/bcef8e/32.png) [@MatthewRF](https://forums.chaos.com/u/MatthewRF)\
**Post date:** [April 4, 2011, 5:58pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/1 "2011-04-04T17:58:18Z")

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Hi,

I started a scene using V-Ray 1.5. I upgraded to the 2.0 beta this past weekend. Now, when I make a new shader and map a file texture into it, the result is extremely, extremely blurry. The old shaders (made in 1.5) render just fine. The only way I can get an acceptable result it to turn “filter maps” off in the Render Globals. Using GI/no Gi does not seem to have an effect.

Maya 2011 SP1 OSX 10.6.5

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [April 4, 2011, 7:41pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/2 "2011-04-04T19:41:05Z")

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Thanks for the pointer; can you get me a scene that renders blurry to [vlado@chaosgroup.com](mailto:vlado@chaosgroup.com) so that we can fix this?

Best regards,  
Vlado

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**Author:** ![brainspoon](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/brainspoon/32/9061_2.png) [@brainspoon](https://forums.chaos.com/u/brainspoon)\
**Post date:** [April 9, 2011, 8:33pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/3 "2011-04-09T20:33:42Z")

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Appears to me that I got the same problem. Do you still need something for testing?

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**Author:** ![brainspoon](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/brainspoon/32/9061_2.png) [@brainspoon](https://forums.chaos.com/u/brainspoon)\
**Post date:** [April 27, 2011, 9:45pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/4 "2011-04-27T21:45:50Z")

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As far as my testing goes I would say that the strong blur only happens with exr files created with img2tiledexr.exe.  
When I use a png file instead it renders sharp.  
If I try to avoid this by turning filtering off in the map Maya reports an error:  
// Error: Exception : Rendering region (128,128)-(192,192) //

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**Author:** ![vlado](https://avatars.discourse-cdn.com/v4/letter/v/779978/32.png) [@vlado](https://forums.chaos.com/u/vlado)\
**Post date:** [April 27, 2011, 10:03pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/5 "2011-04-27T22:03:57Z")

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If you can get me a scene for testing, it will be very useful. Other than that, img2tiledexr uses the exact same algorithm to produce the mip-map levels and the filtering as for PNG files.

Best regards,  
Vlado

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<div class="post-metadata">

**Author:** ![brainspoon](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/brainspoon/32/9061_2.png) [@brainspoon](https://forums.chaos.com/u/brainspoon)\
**Post date:** [April 27, 2011, 11:26pm UTC](https://forums.chaos.com/t/vraymtl-renders-blurry-unless-filter-maps-is-turned-off-in-render-globals/27802/6 "2011-04-27T23:26:53Z")

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Nevermind, I think someone had applied an sharpening filter to the LDR panorama. Should have recognized that.
