VRayMtl : Self-illumination

Still not sure what you mean. The self-illumination bitmap is only found in 1 place in the VRayMtl. The compensate check will be for that bitmap only (just like the multiplier is for that bitmap only). It works independently from the rest of the maps in the VRayMtl. What other places would it need to be duplicated? I’m not talking about the diffuse map. I’m talking about the self-illumination map