VrayMultiSub gamma description could be clearer.

VRayMultiSubTex - V-Ray for 3ds Max - Global Site

Random Hue/Saturation/Gamma – These three parameters control post-process randomization of output color. Input value is percentage of the HSV/gamma range and specifies the maximum random deviation, where gamma range is fixed to [1/10,10]. See the Random Hue/Sat/Gamma example below.

This is kind of a confusingly written and could probably stand to use a little more verbosity. (Also there is no V randomization in the HSV). It’s not explicitly stated that the values are all normalized or not onto a 0-100 scale. Is 100 a ±180 degree color wheel shift? Or is 180 a full hue shift?

Maybe something like this:

Random Hue/Saturation/Gamma – These parameters apply randomized color adjustments during post-processing. Each value specifies themaximum deviation from the original value normalized to a 0-100 scale:

  • Hue: Interpreted as a percentage of a 360° color wheel shift, with 100 meaning up to a full ±180° of hue shift.
  • Saturation: Percentage-based; 100 allows saturation to vary up to ±100% of its original value, though values beyond ±100% will be clamped. (or not ? Would be nice to have in the docs)
  • Gamma: Value is divided by 10 and added by 1.0. Variation is the Gamma and inverse Gamma. E.g. a value of 15 would correspond to a gamma range of
        gamma(1.5** 1.0]**+1.0)​ (maybe that math is off now that I think about it. But something like that).

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Hey @im.thatoneguy ,

Thank you very much for your feedback!
We greatly appreciate you taking the time to point out where the VRayMultiSubTex documentation could be improved. We’ll update the documentation as soon as possible to make it clearer and more helpful.

Best regards,
Gergana