Bbitmaps from Cosmos plugged via VrayMultiSubTex into VrayParallaxTex cause crashes. Please fix.
BTW will VrayParallaxTex be supported in Vantage?
Reproduced and logged (VMAX-15571).
Yes, it will eventually be supported in Vantage as well.
This is fixed in the latest V-Ray 7 for 3ds Max update 4.
Works with Random by element, too. The Parallax node just needs to be after the VRayBitmap (as in the first example) and before the multisubtex.
with parallax node in the middle user looses the convenience of “batch load”
True, will make a note about this.
it’d be nice to have batch load inside parallax map AND ability to procedurally randomize parallax’s parameters - lighting power, elements visibility, room depth, plane offsets etc
Please log the idea in the Portal.



