VrayNEXT: Bruteforce caustics too weak

Hello,
i found out today that when i use BF caustics withtou using a photon mappin method, i get really very faint direct light behind windows when compared to not using caustics.

I uncheck “affect shadows” in all my glass materials and make sure my sun caustics radius covers the whole scene.
Then i set the sun caustics to 5000 and multiplier to even somethign as big as 100, but still very faint direct light.

Is there any mistake i am doing? I want to avoid using caustics with generated photon map therefore i am only using bruteforce.

I have triple glazing panels in my windows but also my pool water doesnt show signs of any caustics

Its very strange.

Any ideas?

Cheers
Martin

Can you post a screengrab of your settings?

Best regards,
Vlado