I got my dongle today, YES! At last! Super thrilled. Installation went very easy. I opened up a scene I was working on in rc3 and the rendering went from 12 minutes to 9 minutes. Still awesome.
Then, I opened a scene for a nightclub that has too many vray proxy objects to mention. The scene went from 2 mil polys to 7.5 mil polys. I started a new scene and created a simple box object and converted it to vraymesh. I instanced it around a few times and it increased the poly count each time. I’m not sure if this is a bug or something unique to my computer.
I am experiencing the same issue with proxy’s and displacement. I have a scene that has 1/8 of the amount of proxy’s that will not render in 1.5 then one I had done last month in the beta.
The scene went from 2 mil polys to 7.5 mil polys.
Where does it display this, in the on screen statistcs (i.e. press ‘7’)? Does the scene behave slower for you or just like before? How is it for rendering? I’d normally expect the proxies to add to the scene poly’s so this doesn’t suprise me but maybe in previous versions vray proxies didn’t add to the on screen statistics (just a guess).
Can someone try this in a pre 1.5 version and see what happens?
It shows it in the screen statistics. The scene was slow even at 2 mil polys, however it takes forever at transforming vertices with 7.5 mil as opposed to 2 mil. That’s my perception. I need to reinstall rc3 and do an actual test to see for sure. In the mean time I would like to see what Vlado has to say.
Ok, it’s not the vrayproxy objects. They render fine when exported to a different file. It’s the scene geometry that jumped from 2 mil polys to 6 mil polys. The vrayproxy objects are 1.5 mil polys. On my other machine, with rc 3 installed the scene has 2 mil polys and it renders fine.
edit: I just found more proxys in some groups that I deleted from the test file. I got it back down to 2 mil proxies but it is still hanging at transforming vertices. I opened the windows task manager and it’s at 1% CPU usage.
I’m so confused.
edit again:
Ok, I tried rendering another scene that has tons of proxies. On 1.50.00 it reads over 8 mil polys, on rc 3 it reads 1.8 mil polys. This is a scene with about 300 chaise loungers, 150 cafe tables and umbrellas and tons of other pool related stuff. It’s going fine on 1.50.00 so I guess it’s just the geometry in the other file that’s causing the error.
If you can help, Vlado, that’s great. Otherwise, if I need to rerender something for that job I’ll just reinstall rc 3. Party on Wayne, party on Garth.
Wow - I had no idea that was a bug, I just finished a really heavy scene with 1200 cubes, they couldn’t be proxies or instances because they all had individual mapping, the damn machine as driving me up the wall with the that transforming vertices window, I presumed it was because there where so many objects - I was using of course RC3 - so excited that was a bug, unless of course it has come back, in which case I’m bummed.
Oops, sorry for the false alarm. I converted all of the geometry to editable poly and now it renders fine.
By the way, does anyone know if there’s a way to not make vray proxy show up in the statistics? I like knowing how big my scene would have been had I not used proxies but I would like to know what my actual poly count is.
Actually, only the number of the faces in the proxy preview in the viewport are added to the polygon count, not all the faces in the proxy itself.
This is because the VRayProxy now uses 3ds Max’s own mesh drawing routines to display the proxy, to take advantage of the optimized viewports in 3ds Max 9 and later.
This has no effect whatsoever on memory usage for the final rendering, or on the time taken for the “transforming vertices” phase (which has nothing to do with actually transforming any vertices, but that’s a different story).
All is ending well. I had to rerender the scene with some slight lighting and material changes. While I’m not sure how much time is associated with collapsing all of the uvw mapping and how much is credited to the new 1.50.00, but my rendering time went from 8 1/2 hours to 4 hours. That’s with changing two of the glossy materials that make up about 60% of the image from 8 subdivisions to 12. Woo Hoo!