vrayproxy-particle flow and memory question

When we use vrayproxies with particle flow, vray proxy looses its memory advantage?
I searched this on the forum and read couple of threads. In some of them it is written that proxies loose their memory advantage because particle flow makes them like a one mesh. In other thread it is said that vray proxy still behaves like proxy and does not loose the memory-handling feature. So I felt confused.
Which is true?

I create a particle system to scatter some vrayproxies. (about 7-10 different geometry)
I use the shape instance operator to scatter child objects (proxies) linked to a parent dummy.
My scene gets too slow even in viewports. I still didnt render anything because havent got result I wanted.

Please explain me about the memory-particle-proxy relation and memory effects on render and viewport.
Thanks :slight_smile:

proxy only saves you memory during rendering. Your viewport is a max issue. Supposedly the viewport in 2010 is much better. (that is what they said about the 2009 version when it came out)

…double…

AFAIK pflow doesn’t support anything but meshes as output. You can’t use it to scatter proxies without making maxscript to do it.

thanks for replies :slight_smile:
so I understood clearly about viewport problem.

but when I scatter proxies with particle flow, ( I can and it works), proxies are still memory efficinet during render? or are they loosing their advantage?

strange thing is that when I use them with particle flow, they scatter and render but after shutting down and re-opening file, they dont anymore.
I think first I will scatter a dummy and then replace the dummy with proxies as a different step.