VRayRendeID checkerboard when using DR

When I use DR, my VRayRenderID channel looks like a colored checkerboard. This problem occurs when using xref scenes. Each DR node generates a different ID color. Is there a setting somewhere to ensure the ID colors are the same?

VRay Adv 3.60.03

It works as expected here unless I disable Transfer missing assets in the DR settings. Do you have it enabled at your end?