Yeah I would be interested to see some bench from those guys as well.
But guys, you should consider what a PCI express v3 lane give as bandwidth :
http://en.wikipedia.org/wiki/PCI\_Express
So on a 16 lane pci you’ve got “15.75 GB/s” of bandwidth in each direction, so this means just under 1Go/s in each direction.
Just saying, this is more than 1 CD or 1/4 of a DVD of transfer speed each second.
I don’t know what’s the number of data that needs to be transfer (maybe Vlado can lighten us on this one) but I recon it’s still enormous amount of data.
So in the case if you use a CG in a 1x pci lane (16x lane divided by 16 cards) each lane has 985 MB/s bandwidth speed. This is ruffly comparable to a 1 Go network card.
In the end, it all depend on how much info needs to be transfer to each card for :
1) the initialized phase (the scene mesh, the textures, and all the other stuff that needs to be send to the GPU, this could be few Go, so few seconds, till here, not a big issue if used a 1x pci lane I’m guessing).
2) the progressive render that parse info from the CPU to the GPU.
I don’t know if we need to consider the latency, on a network card it’s so minimal, I think inside a PCI lane, it has to be so small that it could be insignificant, am I wrong?
Loads of bitcoint farm are running on ati cards with 1x pci lane, I don’t know how this could be in any way linked to what RT is doing, but just as a side note…
Stan