The first video tutorial is now ready.
You can watch it here.
(remember to view it in fullscreen)
~Shima
The first video tutorial is now ready.
You can watch it here.
(remember to view it in fullscreen)
~Shima
awesome! Thanks for showing. Would love to see it in a more production sized scene.
Very cool. At one point I think in the middle, I thought you were done because of a long pause. I almost left the page then it started up again. If you get a chance, it might be worth taking that small part out.
Thanks for the video Shima, it’s very helpful.
I’ve never seen anything quite like that… glossy reflection, refraction, object lighting and environmental GI all at once in (near) real time.
I was waiting for the picture to render
I guess you’re right. Should probably cut out that part.
The next tutorial will have some production size examples. I have to make them from scratch though (can’t use copyrighted material) so it’ll take a couple of days.
would love to know what kind of computer you’re using for this video :o)
And if you used DR-RT for this example ;o)
Wow, this is super sweet! ![]()
Did it slow your computer down when you used it? I’m guessing MAX is still not optimized to use multithreading while you work, so maybe this uses other cores to render?
Here are the computer specs:
Windows Vista Ultimate 64bit
Intel Core 2 Quad Extreme (overclocked to 3.5Ghz)
8Gb RAM
GeForce 8800GTX 768Mb
I did not use any distributed rendering.
The plugin works perfectly with multicore processors. When it’s rendering, all cores are used 100%, but it still doesn’t slow down the computer. Even when using it and recording video it still doesn’t noticeably slow down Max or anything else.
Chaosgroup guys really are magicians then ![]()
Can’t wait to see how will it behave in some interior scene.
oh yes. interior would be great. cant wait for it ![]()
Interiors sound like the hardest to pull off, unless very well lit (as in a regular render which tend to be slower in interiors). Exteriors probably work very well, and clean up very fast.