VrayScaleMTL

like VrayBumpMTL, a “wrapper” you can put on a vrayMTL to globally change the scale of procedurals (triplanar/edgestex/noise/dirt etc) so a material designed to work on a certain size of model can be tweaked to work on a larger/smaller model without loads of fiddling and duplicate materials.

Hi there,

It is possible to connect multiple values to a global float/bezier controller and use some math nodes to keep the scale ratios, and then use that to scale everything up and down.