vrayscattervolume, mapping

i was expecting to be able to use 3d procedurals to give some nice depth to a scattervolume material.. however it seems not to work with volumetric textures. i tried a cellular/noise in the scatter radius, and it produces a wierd, surface only variation.. not the nice “veins through marble” i was hoping for. i get a proper 3d effect with procedurals in volumegrid and (iirc.) environment fog.. so seems like it should work with scattervolume too..? nice to have a material based solution,

not least because env fog is mind-numbingly slow when inside a refractive object

night be quicker on gpu but that doesnt support mapping

edit: as is volumegrid inside refractive object..

again might be quicker on gpu, but there we dont have support for cutter geometry or distance tex to confine volumegrid to a mesh.

so my requests are:

proper 3d mapping in scatter volume

support for scattervolume on gpu

support for mapping of env fog on gpu

support for distance tex on gpu (!) cant believe i didnt notice untl now this isnt supported.. its my favourite map.