VrayShadowMaps for vray lights

Hi Vlado and Dev team.
On the same subject of fast occlusion, I would like to request a support for fast shadow maps in vray lights. It would be a great option to have imo.
Thanks.

The V-Ray lights are area lights; it would be difficult to implement shadow maps for them. While it may be possible for the planar lights, it is a lot more complicated for the spherical, mesh, and dome lights, and especially more so for texture-mapped lights.

Best regards,
Vlado

well…i understand that its complicated. Otherwise it would already be there. But, perhaps some fake approximation, does not have to be insanely accurate :slight_smile: