I’m new to the forum so hello!! I wanted to send out a note and ask if anyone has successfully used the Vray fog nodes? And if so could you post a brief description on how to connect and use them?
For example I know how to get the Mental Ray “partiVolume” to create light fog and similar effects. Are these nodes in Vray used to do the same thing?
You are probably looking for the VRayEnvironmentFog node; you can either use this as a volume shader for a material, or you can use it as a global shader and attach other meshes to it to confine the fog.
Also after a bit of research I found some threads on the subject and eventually a file posted by Yannick. Little easier solution than the MR process which is refreshing…