Is it possible somehow to spare the vray sky map from gamma correction?
I’ve tried using color correct map on it, and cranking the gamma value to 2.2, but the result is very, very weird. I get an ultra bright sky, that’s even brighter than the sun. It’s not really something that I expected.
I don’t think that color mapping is my problem, i think that the culprit is my gamma correction. The sky map definitely looks different when i change the gamma in max’s preferences.
Ahhh that gamma, thought you were talking about the gamma in color mapping.
Might help to watch lele’s tut. alot of that sort of stuff is covered I believe.
But basically the sky is affected because its a map.
Probably for the time being use color correct and set the gamma to whatever suits you… till you get the sky the way you want. And when the new version is released all problems might well be solved.
It’s not working with color correct thingie, for some reason, the sky becomes waaay overbright, burning out the whole scene, becoming stronger than the sun and so on.
Most of all i would like to get more brightness and contrast in the sky map, maybe even stronger reflections. I think lele’s script and the .255 or whatever it is, rule may be the thing i’m looking for, but i would still like a skymap that compensates for the gamma correction.
pailhead - i know what your talking about.
i’ve found this as well.
The sky looks great in linear space, a little washed out when gamma corrected, but if you try and gamma correct the sky, the rendered lighting radically changes and just isn’t right at all any more.
I haven’t found a way around this yet, apart from to just do it in post…
I guess it’s down to workflow and needs, really.
I wouldn’t be so clear-cut in saying it doesn’t interest anyone, it’s just most people found a way around, or thought it to be right, or used a different method, or just got along with the looks of it.
id like to see some pics
:lol:
i know i m wrong now…and i d like to see it adressed, as i m sure it will, but i d really like to understand how wrong am i!
I don’t really know how to create a picture that would illustrate the problem, but you can see how different is the sky map when you use the gamma correction, and when you don’t. With the gamma cranked up, the sky is kinda washed out.
Place a vray camera anywhere in the scene, set up the vray sky +sun system. Render once, and then turn the gamma correction on and off, you’ll see the difference.
what version are you on? This seems strange. Usually I can have pretty good control of the sky by adjusting the phys camera. Maybe your gamma setup is off a bit?
Another way would be to tick the manual sky check box in the Vraysky map., then you can adjust the sky’s controls independent of the sun…not sure if it will help, but good luck.
and yes, maybe watch LeLe’s tuts…