i did some tests with the physical sky in both.
dont know who is right and who wrong. just notice
some differences. the lightning from vraySky
is nearly 3 times darker and to geenish.
to correct this i make the sky 3 times brighter and
set the camera white balance r=215 g=255 b=240.
i remember vlado said that the sky in rc3 was about
2 times to dark and it is correted in newer bilds.
these samples here were done in rc4 …
vray1
indigo1
vray1 sky 3 times brighter camera white balance r=215 g=255 b=240
vray2
indigo2
vray2 sky 3 times brighter camera white balance r=215 g=255 b=240
yes, indigo adds by default a gamma of 2.2 to the image.
so i did the same for the vray image and correct the color
with the new gamma settings in the vraycolor map.
Intresting test. I was actually struggling with the Sky paramaeters and your parameters will be usefull for me. I initially tought that 2x was alrealy alot better, and did used a value between 1.5 and 2. If I knew it was more than 2 !
About the white balance, how does it affect your textures ?
ryan_chiong:
i load an instance of the environment-texture (vraysky)
to the materialeditor and check the ‘manual sun node’ option.
as sun node i choose the only vraysun and set here the
‘sun intensity multiplier’ to 3,0.
(the multiplier in the modify tab for the sun is 1,0)
vlado:
okay, but how about the geenish?
pixlab:
i have not tested this for textures. but when the sky has a wrong
lightcolor and you correct this by setting a white balance the color
of the texture should be right.
The sun/sky model, along with the Physcam ISO modelling have all been rewritten.
Both colours and exposure work a lot better in the newer builds, fear not.