Hello,
to make a VRaySky as a Render elements is very easy. Empty scene with the map in the environemnt.
But, is there a method to render it as a render pass?
So, I’ll have in one rendering: Beauty Pass, DOF Pass, Alpha Pass, VRaySky Pass etc…
Yes morbid, the beauty pass with black BG, or I have fringing along the edges. Thanks Vlado but, if I render the beauty Pass with black BG (bu with VRaySky in the Environment Override)
VRayBackground not work, obviously.
Could you put the sky into the extra tex attribute and include it on to a sphere? not sure if it even supports texture based mapping? but it would be cool.