Vrayspherefade -- and 0 alpha in surroundings?

What’s up with the Vrayspherefade feature? Is that being further developed -- or integrated into the next build?

Also, Vlado, can we have an option for 0 alpha on the area outside the sphere so that we can do simple composites on all CG animations rather than the more complicated 3 pass method?

It can be done, I hope that I will be able to get back to that soon.

Best regards,
Vlado

Cool, thanks.

Are you guys coming to Siggraph?

Yep :slight_smile: I can’t remember the exact booth number now, but you can look it up on the siggraph site; there will also be an announcement on the forum soon.

Best regards,
Vlado

What is this youre talking about? Did I miss something?

Never mind. Found a topic in the tut part of the forum that must have slipped my eye.