I’m working on an animation atm, and have encountered a problem.
Looks like rpc’s are not evaluated correctly for motion blur, they seem to stay in the same place (relative to frame coordinates) for 2-3 frames and then jump to the right position. It looks weird, as if people standing on a balcony were jumping from place to place
edit: actually they’re not moving, but flipping constantly between 2 frames of the rpc… rpc sux…
It’s a whole night of recalculating the animation…
So I thought about vrayspherefade to correct that error, but unfortunatelly the situation is much more difficult - the rpc is on a balcony, that overlooks large park area, and they are viewed from behind. VraySphereFade clips only what’s inside the sphere…
Full render:
Clipped with a sphere:
Here’s my wish - would it be possible to include an option for the sphere to act as a mask, and render everything that it covers viewed from the camera (like the trees, lake and everything that’s behind the sphere)?
Something like an animatable region rendering.
There is an option to render “crop selected.” I wonder if this function would work with dummy objects…then you could do almost exactly as you say by enclosing the RPC in a dummy sphere and rendering with the dummy sphere selected… :?
it actually sounds more like you just want to render region, but have a way to have that animated.
I’ve wanted that before. I would also like that to be a custom shape even.
If vray could do it that would be great. I wouldn’t want Just a sphere with that option either. If you want everything that’s shown in that particular shape then it sounds more like a 2D (based on camera space) option.
Tou have to place a flat plane inside the sphere gizmo, make sure it’s faced towards camera, and apply a fully refractive material, ior 1.01, no reflections, affect alpha. That way you get rendered not only whats INSIDE the sphere, but also what’s BEHIND it - since everything get’s refracted by the plane, and the plane itself is iniside the sphere.
and - what’s most important - it works in animations