# VrayToon tickness binded to zdepth

**URL:** <https://forums.chaos.com/t/vraytoon-tickness-binded-to-zdepth/53065>\
**Category:** Issues\
**Created:** [March 16, 2015, 9:02am UTC](https://forums.chaos.com/t/vraytoon-tickness-binded-to-zdepth/53065 "2015-03-16T09:02:00Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![fraggle](https://avatars.discourse-cdn.com/v4/letter/f/34f0e0/32.png) [@fraggle](https://forums.chaos.com/u/fraggle)\
**Post date:** [March 16, 2015, 9:02am UTC](https://forums.chaos.com/t/vraytoon-tickness-binded-to-zdepth/53065/1 "2015-03-16T09:02:00Z")

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Hello,  
Using vray 3.08 and max 2014.  
I’m trying, without success, several approach with vray toon to achieve a different line tickness depending on the Zdepth.  
Any other idea how to achieve it?  
Falloff is not working, whatever the falloff type and direction.  
I also notice that the reflection doesn’t trace the line but the object itself! Is it a bug?

Thanks

 ![VrayToon_zdepth.JPG](https://europe1.discourse-cdn.com/chaosprd/original/3X/2/e/2e3e06e89df5e995072d4d7c97f15df6a5c8721c.jpeg)

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**Author:** ![Margarita.Stoeva](https://dub1.discourse-cdn.com/chaosprd/user_avatar/forums.chaos.com/margarita.stoeva/32/15122_2.png) [@Margarita.Stoeva](https://forums.chaos.com/u/Margarita.Stoeva)\
**Post date:** [March 16, 2015, 2:02pm UTC](https://forums.chaos.com/t/vraytoon-tickness-binded-to-zdepth/53065/2 "2015-03-16T14:02:35Z")

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Hello

I could adjust the line width using the Falloff map with the settings from your screenshot. The Falloff settings that you need are Falloff Type: Distance Blend, Falloff Direction (Camera Z-Axis) and then you need to tweak Near and Far distance in the Distance Blend parameters. Toon is reflected as well.  
If this doesn’t help it’s best to give us a scene for investigation.
