You can set the type to Spherical Panorama and override the FOV to 180 - this should give you pretty much the same result as the post-translate script.
Ah, my bad. Totally missed that.
A simple workaround for the Standalone issue would be to open your vrscene file in a text editor and add the following lines:
It doesn’t work because there is already another camera in the scene (the regular perspective one). However, in Maya, you can add the V-Ray dome camera attributes to the camera you normally render from: https://docs.chaosgroup.com/display/…era+Attributes
Thanks Geori, I will try that. Vlado, can this be implemented as another projection type in the camera itself in a way that the standalone will pick it up?
yeah, I’m a little confused now. How would I add those attributes in Nuke? Is this something I can do in the VrayTranslator’s parameter override?
Also, in the link you posted a equirectangular image is shown, not a dome camera i.e. equiazimuthal).
Ugh many apologies, I just now realized this is in the Nuke section; not sure why I thought it was Maya. You are right, we need to add the dome camera to the options - I will make a note about it. So many editing the .vrscene file is the only thing to do for now.