VRayTriplanar does not reflect Proxy Transform

In “Build 5.20.01 V-Ray Production Render”, VRayTriplanar does not reflect Proxy Transform.
(Same for Nightlies 20220107)
V-Ray GPU Render has no problem.

Attach sample scene

Could you confam.


triprob.zip (15.1 KB)

Thanks for the report. The issue is reproducible and concerns the New V-Ray Proxies in conjunction with TriaplanarTex’s Local Object space; I’ve logged it (internal bug-tracker id: VMAYA-10986) for developer investigation. As a workaround, you can either switch back to the old V-Ray proxies or set the Space to Reference Transform and control the size through a reference object.

Thank you for adding to the bug tracker.
By the way, the same problem occurs with the old V-Ray Proxy.

I hope it will be fixed soon.

Huh, tested it again (v5.20.01) with the old proxy, however, it seems correctly mapped (using your scene and .vrmesh). Could you attach the scene with the old proxy so I can include it in the log?

EDIT: Typo in build version.

The latest version I can try is stable_5.2 Nightlies 20220107 build.

Attach scene and log
pCube1.zip (20.6 KB)

Thanks for the scene. Quite odd. When importing the .vrmesh on a fresh scene, the issue does not occur. I’ve included the scene in the log and notified the developers.