Not sure if this has been reported or not, but VrayTriplanar Texture doesn’t respect motion blur.
I wonder if this is a bug, or just a neglected feature?
On the other hand, Max’s native triplanar texture (blendedbox map) works fine.
Using Vray 3.6.03, Max 2017…
Thanks,
Greg
It seems to work fine on a simple scene. Can you attach an example file?
vlado
December 31, 2017, 7:59pm
3
Thanks a lot for the scene! Will take a look.
Best regards,
Vlado
Hehe, i wonder if the “free Vray t-shirt” policy for finding bugs, is still active.
Lol, unless i’m mistaken this with some other app!
postfaust:
Hehe, i wonder if the “free Vray t-shirt” policy for finding bugs, is still active.
Lol, unless i’m mistaken this with some other app!
Is this a thing? I need to collect then
vlado
January 4, 2018, 2:00pm
6
We don’t have this, but it’s definitely interesting to think about it
Best regards,
Vlado
Still no official fix for this in Vray Next. Will it ever be fixed?
EDIT: Found in another thread that turning off “ShadeContext in camera space” in System fixes this.