VrayVolumeGrid Hanging Buckets

Hello. We are having an issue rendering VrayVolumeGirds. Buckets are hanging and not completing when the rendering mode is set to Volumetric Geometry and Light Cache Speedup is disabled. Volumetric Geometry is needed for deep output and Light Cache Speedup is off for look and memory footprint.

Attached is a simple scene showing this behavior. 3ds Max 2019 using V-Ray Update 1 (6.10.04)

Thanks.


VrayVVG_HangingBuckets.zip (709 KB)

Hey,

Thanks for the scene! We reproduced the problem here. Will update the thread when we know more.

Thanks!

Thanks for reporting this. We had seen this a month or so ago, but never got the chance to go back and figure out exactly what the cause was. We just opted to avoid the Volumetric Geometry (and found another method for the mattes). Would definitely love to see this working correctly.

Hey,

The hang should be fixed in today’s V-Ray 6 stable builds - Chaos. After the changes, the provided scene no longer hangs on our machines, so hopefully the fix will work on your side as well.

Please ping us in case there are any issues.

Cheers!

We confirmed the update is working on our end. Thanks everyone!