vrfb dragging exits max/viz

Recently I’m experiencing frequent and serious 3ds viz 2008 crash during vrfb drag and drop or zooming and panning, anyone else? … is it a known bug?

In the beginning it happened (well, I noticed it) during render time but now I can simply render something at large res then move around the screen my vrfb window and Viz exits without any message.

I’m running on Quad, 4 gb, quadro fx1500, vray sp1

it happens with maxtreme and direct 3d as well

any suggestion?

thanx in advance

upd 1: max frame buffer work as expected, no crash or whatever

There was a particular issue with the VFB that could cause a crash when the VFB window loses the focus; this should be corrected for newer builds.

Best regards,
Vlado

thanx vlado for your ultra fast answer but to me it doesn’t seems related with focus, I mean not only with that.
Just for test I re-opened my scene and click render, after a few buckets are gone without issues I had started to grab the VFB moving it fast around the screen to stress it; after a few seconds everything went away; no other apps running, no focus on anything else; it happens via backburner as well

In the meantime I’m considering to switch back to max FB to avoid any risks forgetting about this issue. :wink:

I never had this one, but may it be related to video drivers?

Not really; it’s some obscure 3ds Max thing; the crash (at least the one I know of) actually occurs inside maxscrpt.dll… go figure…

Best regards,
Vlado

LMAO, talk about clean code…
May it be due to the macro-recorder enabled?
Or the fact max doesn’t like the color red?
Or tall buildings?

Hm, it might be related to the macro recorder, I have to check.

Best regards,
Vlado

Well, I don’t seem to have the issue under max 2008 64bit and VRay 1.5 sp1, under XP64bit SP2.
NVidia 8800 GTS 640mb, latest release drivers, no maxtreme, Direct3d, macro-recorder enabled (there’s no output whatsoever in it related to the vray vfb).

thanx guys for lookin’ into

right now I can say that:

the past days the issue appears frequently
now it seems less frequent (but probably it’s me and my focusing on that)
actually I’m not able to reproduce it in a consistent way, sometimes it happens sometimes it doesn’t

I don’t know how to check the macrorecorder thing or the maxscript.dll one, anyone who knows how to do it?

edit: definitely it’s not anyway related with the scene: I just test with an ultra simple scene (array of teapot), everything default except GI ON, vrfb ON, show calc phase checked; start render, grab the vrfb to move it fast around the screen… after a few seconds everything is gone

Well, the macrorecorder is on if you see commands spit out in the tiny pink window on the bottom left of the max interface.
It’s off by default, anyways.
As for the bug being related to the specific dll, you’d likely have to have debugging tools (as a standard error simply quits you out with too few infos given).
Could you post a test scene, with correct size and features used at the time of crash?
I really don’t seem to be able to get it to happen here.

here it is

http://rapidshare.com/files/101771758/test.zip.html

as I said, simple array of teapot

I can also add that right now I tested it on a different PC, same issue

1. q6700 xp64 4gb quadro fx1500
2. dual xeon 3.2 xp 2 gb realizm 100

let me know

thanx in advance

It’s not doing that here, no matter what i do.
Max redraws when the window goes on top, sure, so that is somewhat intensive, but it never crashed on me, while max was windowed or fullscreen.
I had winrar open as well, and the VFB was redrawing that too (which is odd).
Still, no issue here (config as of my previous post).

Lele, thanx for your time..
…mmm, let me guess… it begins to appear as another great gift from autodesk related with the useful differences between max and viz? :wink:
I’m thinking that because it’s the only common item (other than vray sp1, of course) on my 2 PC and it differs from yours

could you try stretching hard the vrfb window as well, to see what happens?

anyone running Viz 2008 would be so kind to test it?

Well, the file “d3dgfx.drv” which sits in the max root is version 10.0.0.86 here.
Check what version is yours so at least we can take that issue out…

I did try stretching, moving, zooming, maximising, and the lot. no issue.

I’m getting the same crashes inside Viz2008 when I either scale or move the vfb around the screen during the render or even after it’s complete. It’s a pretty hard crash with no error boxes (everything pretty much instantly closes and I lose the render :frowning:

Just wanted to chime in and say I’m getting the same problem.

thanx alias_marks for you info, it proves I’m not crazy :wink:

to Lele:

my “d3dgfx.drv” seems to be older than yours, it’s 9.0.0.36 that make sense according to the different max/viz update scheduling; viz 2008 was released a few months before max 2008.

Max9 64bit has a different version: 9.5.0.33
Do I smell something fishy there?

Does it do the same with software display?

nope,
using sw display the vrfb works as expected but I can say that in the beginning I tested max frame buffer with D3D and it works too; so it could be something related with that specific version of d3d driver and vray

Indeed.
Well, at least we know it does indeed have to do with the d3d display, somehow.

to Vlado:

are u able to confirm what we found about this issue?
Is it really an obscure alchemy among that Viz 2008 release of D3D driver and VRay SP1? any workaround to suggest? (in addition to roll back to max frame buffer, of course)