Would be great to see something like this in Max/VRay!
That looks awesome indeed, hopefully there will be a Max plugin some day ![]()
Would be helpful indeed.
Looks like it’s based to this:
http://www.gamedev.net/community/forums/topic.asp?topic\_id=498735
There is the source code if someone wants to make a port to MAX ![]()
That would be a very useful shader.
I first saw this technique in a presentation on the VFX of Batman Begins a few years ago. They used it to create realistic buildings in Gotham City. IIRC they created a huge library of cubic maps made from photos taken in various rooms in office buildings, and then the shader would assign the maps on a semi random basis.
want this…no, need this!
That’s definitely scriptable alright. I’d have a crack at it if I had the time. It seems quite doable based on the normal of a polygon.
masterbercon???
how would you script that? as far as i understand it, it’s a shader, not some rendertime geometry/proxy thing…
after the second look i’m not so sure…i wonder how it is set up and where the real benefit is, compared to simply modeling the inside.
Yes I see what you mean after reading more - I’m sure you could make some kind of parametric object or process to do similar since it’s just some extrudes and face assignments - what they’ve done there is very smart though.
looks cool. I would need to be able to render this out as a separate pass though. Which doesn’t seem like it would be impossible.
more info here:
http://forums.cgsociety.org/showthread.php?f=6&t=729827&page=1&pp=15
http://www.renderman.org/RMR/Examples/srt2008/index.html
http://www.renderman.org/RMR/Examples/srt2008/HologramShader\_SA\_2008.pdf
http://www.renderman.org/RMR/Examples/srt2008/HologramShader\_SA\_2008.mov
http://eat3d.com/materials see 4th item allready exists in unreal engine
I can see chaosgroup implementing something like this since vray is still most used for architecture for wich this shader is perfect
Has or does anyone produce a decent library of room interiors for this though?
I imagine a lot of us would opt to make them ourselves (spherical HDR renders of 3D interiors), because as you hint, theres probably not a lot around! Or maybe that guy would sell just his HDR library..
It is rather easy to implement. Did a quick proof of concept outputting colors per wall. Works like a charm. Outputting it as a seperate pass would be easy enough with either a Mtl_Select or as a ExtraTex element. Prolly wont have any time to actually create something usable. If anybody has, dont fear it’s pretty straight forward ![]()
Regards,
Thorsten