VRscans don't respect ACEScg color space on GPU

Hello,

VRscans appear to be very saturated on on GPU (not respecting ACEScg) , see here

Vray GPU RTX,

Vray CPU,

Not sure if this used to work on GPU in the past or not, I requested ACEScg support for VRscans couple of years ago and used it massively in production.

Maya 2022
vray_adv_51022_maya2022_x64_30924_install
RTX 3090
Nvidia driver 471.11

Shaderball scene here,

https://drive.google.com/file/d/1NOsZ6yv\_-rISQDBzkXPKOhu0TENt\_k\_V/view

Best,

Muhammed

Yes indeed, the GPU implementation lacks some CPU features,and this is one of them. The update is in progress,hopefully soon all CPU features will be ported to GPU

That would be great :slight_smile:

Thank you!

edit: found your max shaderball here: Cool Shaderball scene for Vray 5 - V-Ray for 3ds Max :: General - Chaos Forum