Hello, I’m trying to generate a vrscene (scattered geometry with material assignment) that I can embed with preview geometry as well. I believe the Cosmos assets have this ability, but is this functionality open to standard users as well? I can use Maya, Houdini, hell I’ll even use text editors if I have to).
There’s already a Viewport proxy file option in the VRayProxy. Is this what you’re looking for?
Material preview for VRayProxies is generally working; VRayMultiSubTex textures are an exception, however. I’m guessing you are using it on your scattered geo?
I think I figured it out - In my (Maya) source scene, I scattered VrayProxy nodes (with full and preview mesh / material override assignment) through a particleInstancer, then exported the entire thing out as Vrscene. When I load it (Houdini), I see the preview meshes scattered, but it renders with the full geometry, and materials!