This is only the 3rd interior I’ve done with Vray - and the last one was about a year ago, so I’m pretty rusty.
This is the beginning of a reception & retail area for a day spa. So far I don’t have much info. on the project & this is as far as I’ve gotten. Notice the lovely, ever popular, ies file from Natty. :lol:
One question I have so far is what is causing the red splotches on the glass reflection? I turned off the glass to calc. the irr. map. Then turn on and re-render at the same resolution. The glass mat. is diffuse=black, reflect=67, refract=240, subdiv.=8, no interp., no fresnel.
Is it a material problem, irrad. problem, or other settings?
Another thing I noticed… I must be doing something wrong because this glass is blocking so much of the incoming light, even though its a saved irr. map. Notice how much different this one looks with the glass turned off. There is even direct sun coming in from the very top that is cast on the floor by the back wall.
Natty - I tried unchecking limit search, but had no effect. I still get the red in the reflections. Any other ideas?
I solved part of the problem with the glass by checking ‘affect shadows’. That let the direct light come through. And another part of it was I had the vray light in front of the opening not ‘stored w/ irr. map’. So the glass was blocking a lot of the vray light from coming in.
But this is what I think is weird. In the glass material, I put reflect to 0, and refract to 255 to see what would happen. Theoretically, that should make it completely transparent, with no effect on the background. So this image below should look like the image above, where the glass layer was turned off.
Why is the background so much darker, even with a completely transparent material?
You guys both helped a lot. I didn’t think about excluding the glass from all exterior lights. That helped all light to come through.
Anders hit the nail on the head! The color mapping of the background gets wrecked when there is anything in front of it - even if its completely transparent. He is also right when saying the ‘affect background’ box doesn’t make a damn bit of difference in this case either.
So I doubled the rgb level output of the background map, and it helped a little, but it still looks too dark & drab outside. How does everybody else remedy this and have bright, overexposed exteriors, as a normal interior photograph would? I guess I could make 2 passes - one without glass and one with glass, then play with the 2 in photoshop. But I was hoping for a less ‘ghetto’ way of doing it.
Also, I don’t get the red splotches on the reflections when I use the Lightmap, so I’m hoping that when I increase the IR map settings, this will politely go away.
Here is an update. I’m trying right now to focus only on the daylight coming in and I’m still not happy with it.
Another thing I continue to deal with is that when I compute my IR map and light map, I have the glass turned off and have reflections/refractions switched off. Then when I turn them back on to render the final image, it always gives really bad results as you can see in the mirror on the left, the back painted glass wall, and the glass entry. Its all blotchy and not reflecting as it should.
I am using the IR map for the primary, and the light map for secondary.
still lots of things to do, mate
for example you should get rid of these horrible wood-textures.
evermotion-forums had some nice woodshaders in their free stuff section. they are nice.
then you should refine your hsv-settings, some shadows are much too dark.
and if you allign to the exterior your room is MUCH too dark at all. the overshootings at your ceiling (or these weird constructure there) is also unwell. and your glass material reflects TOO heavy, try using a falloff map in your reflection slot. your glass is almost a mirror, just a bit transparent.
Thanks very much for the tips yage. I will try those in the next round.
Here are a couple more shots. This time I calculated the IR map with reflections/refractions on and it seemed to help a lot. Although I did still leave the glass layer turned off. On of these is rendered with the front glass & one rendered without.
I know the outside envioron. is bad on many levels, but I’ll keep working on it.
Oh and as far as the wood - its not my favorite either. Its supposed to be zebrawood which has a very heavy, dark grain to it. It will probably look better w/ higher AA settings…maybe.
what the hell has happened with the background? it looks crap.
and still the balance between light, shadows and materials is not reached.
and remember my tips in the next round =)