Wall Texturing and Patterning

I am working on a project similar to the image below. We are putting metal paneling on the outside but it is all multi-colored and kind of a random pattern. Anyone have and ideas on how to do this best? I was almost thinking it would be a post production item, but would be a pain in the butt either way. Help would be greatly appreciated!

Thanks.

Re: Wall Texturing and Patterning

i would use a mixture of model and photoshop, first id make the texture then project it onto (what looks like) hardmodeled corragated sheeting, dont forget the highlight glossiness, after rendering ur colour wont be right because of GI, so render out a mask (with Thom thom’s blackout pluggin) to make the selection easier in photoshop… and then tweak to taste :slight_smile:

Re: Wall Texturing and Patterning

Thanks for the advice Free Agent. I will most definitly give it a shot.

I had a couple methods of what I was planning on doing. I have the paneling modeled (each strip is a component that I stretch to the desired lenght), then create the 3 or so materials / colors for the panels and just apply them directly. Then go back like you said and do some post production, which is always the case. Thanks for the recomendations!

Re: Wall Texturing and Patterning

Honestly I would set a material that has a bitmap of the different color tones and then a displacement map for the corrugation

Re: Wall Texturing and Patterning

. . . or, make three components, each the same corrugated sheet but each with the different colour. Then use these to cover the building.

David

Re: Wall Texturing and Patterning

This is the way I would do it judging by that photo.

Re: Wall Texturing and Patterning

Thanks for all the advice. I ended up recladding the building with what dcauldwell suggested. So far so good, until we change it all, which will be today :-\

Thats the way it goes. Thanks!