But you are sacrificing physical accuracy, and will get a darker image with less intense reflections and caustics. The defaults are in fact chosen for a very good reason, as the best balance between speed and realism
I would strongly advise against from telling everyone to use an MSI of 1, as Tom has mentioned, the amount of energy (and photorealism) you will lose would be substantial in brighter scenes. Plus anything that needs appropriate data on values greater than 1 for realism will look wrong too (like bokeh’ed lights).
Oops, I meant to say ‘advise against’, not ‘advise’.
By setting MSI to 1 you basically kill all global illumnation in your scene. See the attached examples.
By setting UHD Cache precision to 0,1 you are risking that splotches will appear in your renders.
Still not a good idea, for the reasons mentioned - in exceptional situations maybe this would be of use. If it was the right setting for most cases though, it would be what was in the default. As ever, the rule with Corona Renderer is “don’t change the defaults, that we’ve carefully selected, unless you have a very specific reason for doing so”
Ok.
Thanks.
The reason I thought of changing them came after playing with Fstorm. ( sorry for bringing this up here).
Its defaults don’t seem to be physically accurate, but you start with really fast previews until you need to bump up the quality.
Just saying.
At the same time, the Fstorm style for interiors, which is very liked in general AFAIK, seems to have weaker GI, which lowers the color bleeding giving a cleaner look (in my opinion).