warning: Secondary rays bias is 0.0 in texture baking :S

The warning that ever appears baking textures is

warning: Secondary rays bias is 0.0 in texture baking mode; artifacts possible

Using vray 1.46.80.

Is there any chace to avoide/fix this?

Set the sec ray bias Spinner in the Globals to a low value like 0.001 or something. It’s required for Render to Texture technically. Maybe this will change somehow in the future.