Warp Map (a shader for detailing procedural masks)

With warp map I mean a map that can distort a texture based on another texture.

This is a way to add detail to an ambient occlusion or a curvature map (check this other feature request).

As a reference you can look at the work that John Burnett has put on github.
I know that this plugin it is free and with the source code, but I would rather have it directly in Corona because:

  • it is a plugin, meaning I have to hope that someone will update it in time when a new version of 3dsmax will came out
  • it is a plugin, meaning I have to hope that the render farm supports it
  • it is a plugin, each person on the team needs to have the same version (?)

Another take on this subject is the Transition node in Mari, but I still have to check what this node does.

I think that it would be useful to have a shader for detailing procedural masks.
What do think about this request?
Anyone sharing the need for this feature?

Already requested and declined unfortunatelly:

Apparently I am really bad in searching for already discussed topics.
Thank you for your patience.