water doesnt show ripples - displacement issues

not matter what tutorial or material i import… EVERYtime i try and have some turbulant water ‘like for a pool’ … i only get flat glass types of water.

i’ve changed the displacement from 1-6 in the options tab… are there other settings that i need to make to show “noise” in the water.??? I’m totally lost and flagergasted.

Thanks,
Glenny

Re: water doesnt show ripples - displacement issues

Which units is set in you scene? the value of the displacement depends on that, i.e. if you use cm then value of 1 in displacement multiplier will be 1cm.

Re: water doesnt show ripples - displacement issues

units are standard… architecture - inches, feet etc.

Re: water doesnt show ripples - displacement issues

just did some test renders and no matter what size, units, materials… the water won’t do ANYTHING but look like glass…

this is killin’ me

Re: water doesnt show ripples - displacement issues

if you don’t have a diffuse texture on the material, UVs won’t be properly generated for the surface (this is something silly SketchUp does). Try following what I posted here: http://forum.asgvis.com/index.php?topic=8790.0

Re: water doesnt show ripples - displacement issues

So I just opened up a drawing in the architecture template (inches and feet) and used settings from about 4 different tutorials and STILL no ripples… no displacement… ???

and i have even imported TONS of Vray water mats and they also will not show any texture for the water.

Re: water doesnt show ripples - displacement issues

think i figured it out… i simply took the face that was the water… made a component out of it and then extruded it a foot or two… viola! worked

Re: water doesnt show ripples - displacement issues

if you want the surface of the water to have any sort of ripple or wave to it though, you’ll want to follow what I said in that other post. SketchUp’s UV system is just silly.

Re: water doesnt show ripples - displacement issues

You have to group the face with water material and then it will be working. Thats all.