Water material 2.2

Hi,

Is it possible to get the same effect water than in version 2.1 with 2.2 version?

I have several videos with Enscape 2.1 and i dont want to change the views of the swiming pool for new videos with 2.2 version.

Actually water material in Enscape does not have configuration.

Thanks,

No there is no way to partially restore 2.1 behavior. Do you only dislike that it is different now, or does something look far worse in your scene? If so, we’d appreciate an image comparison.

What has changed with water? i’m modelling Bristol city and harbour 200 years ago and the gently rippling animated water plays a big part in breathing life into walkthroughs and videos.

Various aspects of the water rendering quality have been improved, like the refraction, color absorption etc.

First Capture is 2.1 and second is 2.2.

Second is a mirror, my videos are different with this version…and personally i preffer the water effect in 2.1.

I would like to choose or configure transparency or other values in water material.

Thanks.


is water still animated?

@Braikenridge Water is still animated and got optimized in v2.2.

One issue could be that it is a single plane with the normal pointing downwards. Is that possible? Does it still occur on a normal box?

Flipping the normal is propably the solution, like here: Water doesn’t render correctly

But we will try to fix it so that it works with flipped normals too.

Is it not important to have a side for air and one for water? For me it looks like it work like it should - how can this be fixed?

@Micha no! It’s like turning the finishes of walls inside

Ah, ok, so it’s not like classic render material. Is there a tutorial where can be found the special features of it? Glass and water works quite unexpected some times. For example glass get an automatic thickness, right? The animated water bump isn’t a 3D pattern or? And the surface normal will not determinate where water and air are? And water can’t be colored, right? But color absorption simulates a water depth?

The up-side of a water surface should always be determined by “It is facing upwards” and not by it’s normal. EDIT: Fixed in current hotfix v2.2.1

Glass has an estimated thickness that corresponds to typical thicknesses that are used in ArchViz. The waters physical settings are set to relatively clear water, like what you have in a pool or very clean ocean water. There is no way to modify these settings currently.

Regarding animated bump: It’s “real” displacement via parallax mapping instead of just being a bump map.

Interesting. Is there a way to get thick glass running without automatic ~ 5 mm thickness? For example I tried to render full bottles in a wine shelf, but the bottles was rendered empty. Looks like the current glass dosn’t allow it. How could the problem be solved? A water object in the bottles? Or could a solidglass keyword added?

(The thread goe’s in the direction of this questions.)

Water and glass is tough for me. Especially when it’s glasses behind a glass door. Turn into ghosts. I second that it would be nice if there was a tutorial on it.

The solution is a bottle within the bottle; ie model the inside surface of the bottle as well as the outside. It doubles the geometry, but looks prettier.

Another solution would be to have a cut-out image with transparency mask that always faced the camera.

I tried it but it doesn’t help so much. But I found that the Rhino material IOR option is working for the refraction and the default 1 makes it not so good looking. Set at 1.5 it looks better.

But the automatic added thickness cause a double wall effect. I would like to model bottle and liquid as one object and apply a glass without automatic thickness. So, I should get a filled bottle.

The tinting looks not like expected, but I suppose so, this isn’t easy to solve, since it would need something like a distance based fog effect calculation.

Also it seems to be that no thin glass bulbs can be rendered, because the automatic thickness. On the left there is a kind bulb glass (0.5mm) and it looks quite thick. At the gallery I have seen bulbs with a thickness effect too:

Wip

Finally I found for rendering empty bottles it’s better not to model the inner surface. A single surface looks quite good by the automatic thickness. I wished, the automatic could be disabled if needed.

Thanks Enscape Team,

I can see the water material well in 2.2.1

:thumbup: :thumbup: :thumbup: