I find it kind of cumbersome to use that and somehow the waves look strange on water. Is there another way to create this shore ripples on a shoreline procedurally?
Talking about a lake and not much wind, I’m not talking waves, just ripples similarish to what that tutorial suggests. Is there a plugin that can deform the water surface or add a bump effect to it? For the actualy waves I use the PhoenixFD ocean texture.
Actual displacement would be preferable, bump-mapping could be acceptable if it looks right.
Long time ago I did used noise modifier to replicate the water movement of the seashore, not sure if that’s what you refer. You know the undulation of water coming and going to the shore. It was for a lake shore.
What I did a subdivided a plane, then selected the tip vertex of one edge (the one pointing to the shore) then use soft selection to gradually decrease the effect.
Then apply noise modifier and only use the X or Y values, that create an random undulation effect on the whole edge.
but, if the mesh penetrate your shore line, it doesn’t matter. water try to stay parallel to the sky any ways, it bends but not much before it break. Then you would need a particle system if you want it to be more precise.
you could use a distance text material to mask out a foam shader. that may help to hide the trick.
Just some thoughts.
I use a vray distance texture, with a noise of my choice in the distance slot.
The distance is calculated from the shoreline and/or other objects, and is able to generate also ripples around geo sitting on the water plane.