Weekly interior No.2

Hi,
as to continue the series, here is a new one.
This one was a bit tricky in terms of finding the right aa and sorting out the fabrics in the glazed door.
The client has a special technique where he puts a metal like fabric in between two pieces of glass. Problem is that this metal fabric produces very nice reflection effects when lit by direct lights.
So using a texture was out of question - neither bump, or normals or displacement picked up reflections and light nicely espcially from the back side.
I tried modeling the fabric but that killed my scene totally.
So i ended up using vray pattern and it rocks! It did exactly what client was after so i coudl call the job done.
Thank God this pattern was regular - soon it will be time to use irregular ones so already thinking how i will do those :slight_smile:
Again, c&c welcome!
Cheers!
M



of course the visible moire effect, we will have to render A3 at least to get rid of part of it.
using AA that kill moire also kills the textures in the glass.

I like these interiors quite a lot, they look totally convincing. No. 1 as well!

Cool project and that glass/fabric material is interesting too
I worked on a project where the client asked for a glass that have a metal small debris inside it that gradually increase density from up to down ..it was interesting and hard to balance for both for and close up shots
I used Pflow back then as we didn’t have Forest pack but with V-Ray instancer it was fast enough to render

These have a great feel, nice work!

Nice work. What version of V-Ray are you using? I am having a heck of a time rendering out clean interiors, no matter how long it sits and backs. I am using V-Ray NEXT.

I am glad you like it guys, thank you!

M.Max:
i ll have to take a look at Vray Instancer as i havent used it all as yet :slight_smile: I guess i could do the same trick with RailClone but i could not be bothered to follow the wicker tutorial on the Itoo site. To me, RailClone is still very complicated to use, but i love the stuff it can do so i guess one day i will have to force my brain to get through all the nodes and math.

Bobby:
we use NEXT too. This one in particular was rendered as MSR 6 and AA 1/24 and NT 0.003
For interior for quite some time now, we completely dropped the usage of HDRI lighting. Its way too complicated to control if you desire certain mood and its hard to find balanced HDRIs especially since each HDRI gives you different result in terms of exposure etc. So normally we now use 1 or 2 plane lights, sometimes more or less directional and with different temperatures. IPR just flies, we get less noise and we usually end up spending approx 75% less time lighting up the scene, which is great. I love HDRIs but if i gave you two interiors, where one is lit with HDRI and one with plane lights you woudl not really knwo which is which.
We also revisited our color workflow. We dont go to less than 10 for blacks and 200 for whites (only in special cases we raise whites to 240). Also try settgin denoiser to custom, 0,3 strength and 2px to see if it does the trick. We grade in Corona because VFB mainly because Vray cannot set LUT opacity (such a simple function and they left it out in NEXT - no idea why) and i also dig Coronas sharpen/blur feature that helps a lot to smooth out some stuff.
But dont get me wrong, In some cases, we have to go with some really bad settgins to get cleaner results with scenes with crispy shadows and complicated DOFs sometihing like 32 MSR and AA se to 3/50 but for those cases we leave the noise threshold at 0.005 - CRAZY RENDERTIMES
Hope this helps?

Thank you for sharing. Yes, I requested an opacity slider for the LUT, too, but it never happened. I also requested the render time not be set to one minute, but to 0.

To illuminate your exterior, for your interior, you use a direct light, correct? Why not a V-Ray Sun? Do you use progressive for production?

Awesome images, did you create the bed in Marvelous designer?

Lights in my windows are working fine. I went this route before but always fall back to an HDRI, since render times were never really much better. This one is still pretty noisy two hours into it with an est. of 6 hours left (it will not take that long), which is insanely ridiculous even if it is less time than estimated. I have no displacement, lights in my windows and a VRAY Sun to light the outside. My settings are 1/24 MR6 color threshold .003. I tried a lower max 1/4 with a higher MR of 128, but that was going nowhere fast. I think the times were better with a .2 burn value, clamped and subpixel max checked, but that has always seemed the wrong way to go. Once this is done and if I have time I might try that again.

Martin : RailClone is one of the best things that happened to Max ever and definitely worth checking (Y)

Bobby : Do you use Progressive here ? I remember I had time issues with that so try bucket rendering and see if that will help .

Francomanko:
Thanks! Unfortunatelly no time to play with the bed in that scene. We bought the model on 3DSKY.
This user has the coolest beds :slight_smile: 3D models for design and architecture – download on 3dsky
For 6 dollars a piece its a bargain and you can focus on the general feel and design without having to worry about models.
In Marvelous we usually do some draperies, curtains, throws and base for fur objects - anything else, we go shopping :slight_smile:

Bobby:
Our renders also take ages. Especiall if we want them extra clean. For example the Weekly No1 took close to 24 hours on my main machine with 56 threads :-/
I remember reading somewhere on Corona forum where Juraj Talcik said that the more computers he buys, the more time the renders take as he always pushes the quality further in terms of lighting, complicated shaders etc. If you dont have much DOF in the scene try MSR 6, AA 2/50, NT 0.005…its very scene specific, depends where you get the noise from.

M.Max:
will do man, but i really struggle with time. There is so much to learn…but at work i need to make money and when i get home i want to be with my daughter and in the evening i want o be with my wife :slight_smile: And sometimes, i get extra hour or two and i learn something…but its not on regular basis so i tend to forget massive amount of things :))))

Okay, I was thinking you were seeing 45 minutes render times or something like that. Sometimes I think I am doing something wrong, but most people seem to be having long render times, too. You use images for your outside view, which seems to be the way to go. Many of my images are seeing the outside, from the inside, so I can’t just use a photo. My clients want to see their landscape from the inside, which is what makes HDRI another good choice. The HDRI’s I use work as backplates, too, so there is no messing with clouds.

If i have to see the landscaping i either use slightly directional plane light to mimic the sun or vray sun with very large sun size.
But i try to avoid the HDRI as they rende long and adaptive dome light is still not sorted out as i still get artifacts.
I just play with what looks good.
If we only had lightmix man…:-/

Damn it…so should I go back to 10ish blacks and 200ish whites? Was thinking if you guys are back to this…like I wrote recently I’m still at 110 whites max, and 1 blacks.
Awesome renders BTW :slight_smile: