Long time no post, but I’ll get right to it.
I’m rendering some VR stuff of a scene I created from scratch and I’m getting some weird reflections of my roller blind behind a sauna/shower glass (marked on the right side, see files below!). I’m on Corona 1.5 and I’ve not seen this problem before on 1.4. Two things that have changed are:
I’ve updated to Corona 1.5 AND I’m rendering a stereo equirectangular (only providing the top half below, both halves exhibit the same problem).
And yeah, I meant the splotches. I should have really marked the blinds in green and the splotches in red on the first image… I’ll update it for future reference.
Oh, well I wasn’t expecting a new bug-fixed build or anything, just wondering if anyone’s got a “fix” in their mind (a workaround, maybe someone’s had this before)
I’m getting this in my other scenes now too
Any ways to work around it? You said it’s probably an UHD cache issue. Shall I try the old HD cache? Or Just plain pathtracing? Maybe increasing the Cache accuracy will help..
I’ll try the animation one. I’ll have to ask about the scene though, it’s for a client. And it’s a full house inside and out. Might be able to stript it and just send you the shell with the blind, mirror and the window and the sun - that should be enough to recreate the problem
right, so I stripped everything off, should not need any external links to any textures or shaders. If it does - just ignore that.
The file name was given to me as: 1477321825_debug_splotches.max
Once you open the scene up and go to the camera and hit render you should see this:
This is fixed in Corona 1.5 hotfix 2. Pressing “reset settings” in scene setup is however required for older scenes which were saved with incorrect settings (e.g. UHD Cache precision set to 0,4 - manually changing precision to 1.0 is not enough!).