Weird shading with anisotropy on

Hey guys,

Any idea what is happening here? It seems this shading error occurs when anisotropy mtl is used on bent geometry. It wouldn’t be such a surprise (probably) if this was happening on very heavily bent surface, but the rocking chair’s frame isn’t bent that hard.

Chair’s frame

Frame + test geo

Test geo flat

Thanks

Just a guess, maybe anisotropy orientation is set to UVW and actual UVs are messy?

Yep, it seems it was related to UV mapping. Not that uvs were messy, but I just had to change direction settings from “local axis” to “uvs”.

Thank You, Romullus!

Maybe it could be an instance of this? https://forum.corona-renderer.com/ [Maybe a Bug?] Anisotropic reflection on capped cylinders #msg71290
It also happens in other renderers.