when i try to render the scene there is a lot of random squares & flicker that appear on the sand on the ground! any idea why do these appear? any setting i might be missing ?
also these squares are moving in the animation, and also you can see in the bottom right of the capture 3 the squares of the render that also appear!
This should be fixed in today’s nightly build. In order for the shot to render correctly we have introduced a new hidden parameter for the Particle Shader called “ptSizeExtra”. By default it’s set to 0 and can be increased to suppress such artifacts. You must be very careful because increasing it too much might slow down the rendering a lot.
Select your Particle Shader and from the MaxScript editor set the following code:
$.ptSizeExtra = 0.01
(You will have to find the value that works best for your case, try with small increments like 0.01 or 0.1 first and go up from there)