Werid bg image problem

Ok… I don’t know if i can explain this…

I have a nice exterior scene we have been working on for weeks. We have a bitmap sky (jpg) - which as usual, we have in the material editor and instance it around to the environment and vray environment overrides.

Today I made a new sky. With this new sky, I get CRAZY reflections and GI in my water material, like this image of the IRR map.

Also in a related matter - when I load in this bitmap, vs our previous sky bitmap - it doesn’t instance to the previous environment slots.

I have re-opend the new sky and resaved it as a new file, and the same problem continues.

???

Does this happen in a more simple scene using the same bitmap? If so, would it be possible to send such a scene over to vlado@chaosgroup.com so that I can check what may be wrong?

Best regards,
Vlado

Yep. It does. On the way…
Thanks.

sounds interesting. keep us posted

Could your .jpg is UVW object mapped/screen instead of environment spherical / cylindrical :?:

Should solve this

Also can you define the host (MAX, VIZ) and which V-Ray version is causing this. Thank you !

Best regards,
nikki Candelero

Oops, forgot to say…

Sometimes you did put it as environment spherical, but it changes itself back on realod, happens sometimes in Max7. Do not know what causes that, so even if sometimes you think you’ve done it, worth taking a look back

Also Max tends to set it to screen when you copy paste a material!

Thorsten

This is interesting. I think this test image is on screen - because it started as a “checkboard reflection problem” on spherical, and i thought “screen” would be better.

I eneded up rebuiding the bitmap slot and instances and it worked fine… so didn’t really solve anything.

Candelero - Max 6, vray 1.47.03

Thanks for the feedback.

It happens to me too. Kinda irritating. :frowning:
Any solution on this? Does max8 have this problem?