Wet Look

Can someone please show me how to create wet-look wood… like in this render by Juraj Talcik.

I want a patchy effect.

I guess there is no magic trick here. Proper reflectivity maps, glossiness maps, then a lot of tweaking and you are done. :smiley:

To drive a car, it’s easy, all you just have to put it in gear and use the clutch and gas medal to go forward.

Please can you show an example of how simple it is :smiley:
There are a few vids and examples on wet look for tarmac roads… but nothing on wood.

My post was ironic. What I meant was that there is no easy step-by-step guide to create a perfect material like this. It will definitely require a lot of hard work. But I might try creating something similar later, why not…

That is the thing where you have to use imagination. There is no like 101 guide to atmospherics everuone is dooing it in his way.

Speaking of wood you could try to increase contrast of a glossy map or use some hand drawn map mixed from wood RD+som sort of puddle map.

By the way, have you seen this thread? Juraj is explaining some stuff in it, he shows screenshots of material setup, and even the textures… Icelandic coastal house - Corona Common :: Gallery - Chaos Forum

I understand this…
I try and get one sample material of everything I need… because I always…always… forget how I did it… weeks later.
When I spend a week in Photoshop and then go back to Max… I find I have forgotten stuff… so I need a sample material I can tweak from.

One of the administrators posted a mat for wet tarmac with puddles… this works well for flat surfaces… but not wood.

Any help is most appreciated :smiley:

Try something like this.
Leave reflection level alone and adjust glossiness. Water will fill all the little cracks and make the wood look more glossy.
Create a second UV channel for the wet map and link it.

I don’t have time to tweak the example, but you get the idea.

Many thanks, Dubcat :smiley:

Patchy effect happens in glossiness map which is quite contrasty.

Wet effect happens when the diffuse is made darker than when dry, and glossiness is higher.

I like Dubcat’s setup :- ) That is bit more flexible. The mix map shouldn’t be that extreme though, it should basically mix 100perc. Wet, and 50perc wet, for example.

My attempt. Textures are definitely very important here.


Try out the following for fun, works for me from time to time:
Remove all maps but diffuse and bump/normal, turn glossiness off, make the bump a touch harder and turn reflectivity to 100% with default Fresnel.

This gives a very “in your face wet” look. After that you can tone it with glossiness maps and so on. Works wonders for me especially on stone textures. Never tried it on wood though.

Also don’t Google the thread title :[

It could be also added to bump slot to achive flat surfaces with watter standing on it.

Okay, I am trying your method out. I want it more patchy… where am I going wrong?
How do I link the DIFFUSE maps like you did?

Thanks, Maru I downloaded your sample and will try it now.

Change IOR in the wet material to 999.
Throw a Color Correction on the wet mask and adjust until you get the effect you want.
Change the IOR back to 1.33 when you are done.

Dubcat… I experimented with your technique and Maru’s Noise Map and Frankensteined his with yours to produce something I was happy with.
I still don’t know what’s going on… but it pointed me in the right direction. Thanks.

Are you ever going to do a 101 Basics of CG vid…people have been banging on for years about… or has that bird flown the nest?

When it comes to understanding stuff… a YouTube vid (with voiceover) is so much better than anything written.
While Corona has done many “How to” vids… they don’t really talk about CG as an art-form. And I see on your Facebook page you title yourself as an “Artist”… not a designer.

well, the ‘artist’ I think is a category, there is no other. I never call myself that, or actually anything. I just do stuff.

Yes, I am preparing two videos, one about Daylight, the other about materials. Although I would love to make the second one when Corona gets rid of the glossiness curve, which makes any “rules” wrong :- (

It’s not as easy as people think though, I have lot of work daily, family I have to help and visit, and to create 1 hour of video, takes about 20 hours of preparation. Or even to start… which is why I am much better teacher “real-time”, where I can just talk,
then organizing myself to do proper job.
I answer tons of stuff people ask me, that is very easy compared to it. Everything else stresses me quite a lot, and I am in lot of stress already in life.