Wet Pavement

Has anybody created real nice wet pavement? Not puddles, but how they hose down a driveway before a photoshoot. i have been playing around, and i can’t seem to capture it.

I could dig this file up and get you the material if it’s what you are looking for…

-Alan

that would be awesome! Thanks.

Here you go, Bobby. The Material was set up originally for RT-GPU, so you may have to tweak it a bit for traditional Vray rendering (if that’s what you are using) depending on your lighting and the type of biasing you are using. It’s mostly a matter of balancing the reflection amount with the bump amount depending on your scene’s lighting, etc…

The Asphalt map is somewhat dated as well - you probably have better ones to use…

Hope it helps some,

-Alan
Wet Driveway.zip (410 KB)

much appreciated! I will give it a try[quote=“Alan Iglesias, username:Alan_Iglesias”]
Here you go, Bobby. The Material was set up originally for RT-GPU, so you may have to tweak it a bit for traditional Vray rendering (if that’s what you are using) depending on your lighting and the type of biasing you are using. It’s mostly a matter of balancing the reflection amount with the bump amount depending on your scene’s lighting, etc…

The Asphalt map is somewhat dated as well - you probably have better ones to use…

Hope it helps some,

-Alan

[/quote]

This is sort of old, but might be a good starting place, too…
http://www.vray-materials.de/all\_materials.php?mat=1107

I used Alan’s map and here is how it turned out.

I have used the vray-materials.de texture before, but it is using an old color-correction plugin, and I didn’t want to mess with it.

oh yeah, good point, I had not really used it.

It looks a bit like smooth metal, imho

I need to work on the bump, or maybe some displacement.

hehe, Sorry, I had thought you were “finished” with it!

it’s never finished, but for now it’s done. The architect requested wet pavement last minute, and he is in his client meeting as we speak. It is, what it is :slight_smile:

lol, I know what you mean!

Hey Bobby

To me you have 2 much reflection, plus you need more patchy glossy variation.
Have you done it as a coated material?

Just some quick very small refs
http://image.shutterstock.com/display\_pic\_with\_logo/306976/120130003/stock-photo-suburban-ranch-style-home-with-red-shutters-wet-blacktop-driveway-120130003.jpg
http://farm4.staticflickr.com/3661/3509059090\_744edc4a64.jpg
http://image.shutterstock.com/display\_pic\_with\_logo/509734/117192091/stock-photo-large-beige-house-with-three-car-garage-and-large-wet-driveway-with-blue-sky-117192091.jpg

hope it helps

nice ref examples Gavin…

I think the keys are 1) the material will be darker than it normally is 2) try to add some variation with maps in the reflection and reflection glossiness slots 3) don’t get too carried away. Here’s a couple I’ve done, I’m always a sucker for shiny pavement. If I was to do the eye level view again I’d add more randomness to it. The aerial view was meant to look more like a “just rained” scene, it was in Washington State after all.


Looks pretty dang wet! I’d probably ease the reflectivity down a bit and go for a slightly dryer, bumpier look, but hey, it’s all a matter of what you’re looking for, right? The best thing is that you now can adjust if needed.

Glad it gave you something to work with…

-Alan

just wanted to add a reference photo, too…