Wetting as a Material Mask (3DS Max)

I could have sworn in the past I used the wetting to create a material that would allow me to have parts of the material be shiny, like water hit it. I can’t seem to get this to work now. I have wetting checked, and used the PhoenixFDParticleTexture map, but when I select the grid, it doesn’t give me an option for wetmap.

Am I missing something? Did I not check something? I’m currently using the 3.05.01 nightly build.

Hey, try a latest nightly… there could have been all kinds of things going on in the 3.05 nightlies.

Cheers!

OK, need to just upgrade to 3.1 but work hasn’t approved it yet.