Things still to be done is the window glass, different backdrop, changes to the plasterband around the window and improvements to some of the textures.
I need some advice on how to get the porcelian material for the bath and whb better. I know that with GI elements pick up the colour of the surrounding but in real life whites do seem whiter to me. Is there away to achieve this? Same goes for the tiling in fornt of the bath, it just seem to pick up to much of the surrounding colours.
Thanks for the replies and you guys are write, the design is leading towards heavy lements, which I may need to rethink. And yes the room is small, but that is the reality of the situation. I am restricted to the dimensions of the room.
I think the perspective only correctly reflects the physical dimensions of the space.
I was hoping for more advice c/c with regards the rendering. I am trying to achieve a room lit by daylight and therefore would not like to turn on the lights as it should not be needed.
I am also hoping for advice on how to achieve brighter whites (and I not talking about my washing) and control the amout of colour picked up per material/texture.
Where is the light coming from? Frankly it looks a lil mysterious as to why the room is lit in that way without seeing evidence of a light source somewhere. as for the off color white, its always been a problem for me as well. You could put a vray mat wrapper on your white wall mat and increase the Gi multiplier a lil bit. What are your color mapping settings?