What could be causing these Black Splotches?

quick trick for you, run MAX and load your scene trough your network and hit render, so every slave will be accessing trough common path. simplified
run= Max
file= open
my network places= navigate to your file
select file.
basicly you’ll runnig the file on your workstation through the network.

hope its clear.

If you are still having problems, it might be easier to simply send us a part of the problemmatic scene so that we can check it out.

Best regards,
Vlado

Well guys, I’ve done several things to the scene since I first posted about it, most of which involved going over the scene materials with a fine tooth comb and removing questionable falloff maps that didn’t really need to be there. I havn’t been able to completly rerender the spherical 360 of the kitchen again, but a few isolated test renders seem to show that the black spots are gone now.

Here is where I think most of my problems are originating from:

1 - Using varius shaders from downloaded .mat files like “deetee-VRay_Compilation.mat” which were designed from older Vray builds

2 - Blindly merging materialized objects from purchased collections like “Evermotion - ArchInteriors Vol. 2” without going over each object with a fine tooth comb

I’m noticing some fairly wild sampling values in materials that I use from older versions of Vray that are between 50 and 80 which most likely had a huge impact on my previous rendering performance.

So as a relativily newer user of Vray, are there any tips one could offer me as far as proper scene material devlopment practices goes? Thanks for everyone’s input so far - Dave

woo.. the main thing is to keep those subdivs under control.
So if your using glossys start at 8 and work your way up until you get a decent render. Between 12-20 usually gives good results in more circumstances (for reflection glossys)

And as Nikki said if your using falloff and fresnel make sure that Override IOR IS ticked and also have the fresnel tick box UNTICKED

Blend maps will often slow things down. As the GI has to be calculated twice. (once for each material)

Finally, a Success! I don’t seem to have the strange black spots anymore. Again, I attribute this to comments made in my previous post above. I also got the scene to render alot quicker my trimming out all of those extra subdivs in the junk merged materials. Now I can finally move onto to color correcting and higher res - final output.

http://www.cgvisions.com/temp/success\_1024.jpg

This shot took 2 1/2 hours using DR (IR/QMC) with:
- One 3.2 Xeon Dell Workstation (4 Gigs w3/GB switch)
- Three Dual 3.4 Xeon Dell Racks (2 Gigs w3/GB switch)

Looking good.

Great to hear you got it sorted!!

yeah! it looks great! 8)
glad u sorted that one out!

Awesome, Dave!

And, as always, great attention to detail in your models!

Matt