warning: Invalid surface normal (0 0 0) for "object", using geometric normal.
warning: Invalid texture derivatives (UVW 1.#QNAN, UVW 1.#QNAN, UVW 1.#QNAN).
I’m getting these warnings with one object in my scene and I haven’t been able to find any threads on the board referring to either one. Can someone tell me what kind of problem this indicates? I’ve made sure that I have defined UVW coordinates for all the faces of the object, but that hasn’t solved it…
They mean what they say In the first case, VRay encountered an interpolated normal that has zero length. This can happen because of the way 3dsmax calculates surface normals. This was a cause for some shading errors (red dots etc) in previous versions. You should try to inspect the buggy mesh - welding vertices that are too close together may help.
The second error is probably related to the first.