I recently recived a tree model, there are two 2-sided materials , as front and back material , connect to the tree leaf material (2-sidedmtl also), the leaves become transparent. (all materials are 100% opacity , no refrection)
I never did that before, but what happend?
Thanks for the report and the provided scene. The issue is reproducible. It’s probably related to the “Force single-sided sub-materials” option not taking effect with nested VRay2SidedMtls. I’ve logged the issue (internal bug-tracker id: VMAX-12913) for developer investigation. What’s the reason for using the nested 2-sided shaders when they are set to show only one side?
I have tried steps below:
1.Set translucency to SSS
2.Check on the ‘Thin-walled’
3.Copy or instance diffuse map to SSS color slot
4.Set SSS amount to 0.5.
It’ looks same to 2-sidedMtl , is it a correct workflow ?
It is.
For speed, set the SSS mode to “Uniform”, it’ll gain you a lot of time, especially if there are many lights.
Looks will change a bit, but are likely better for foliage.
It should be better for all metrics: easier to set up as it’s a single material, cheaper in RAM for the same reason, analogous or better for looks, and *many* times quicker than 2Sided for complex lighting situations (the “Uniform” mode.).
Speed benefits will be less obvious with simpler lighting, but still present.
However, if you have ever had complex foliage inside a lit hall, f.e., the speed difference ought to be felt.