When my rendering gets to it’s final rendering pass, my glossy reflections and specularity take a tremendous hit.
Everything looks ok visually with the samples on the pre passes (building light cache, etc.) But during the final rendering the nice looking glossies get muted to a rather dull version of their previous strength - perhaps a quarter of the glossy level I see in the pre passes.
hi, same here:
there is a light, that only affects specularity above the lava stream.
when i use “store with irradiance map” in the light, the speculars are ignored.
This is to be expected; only the diffuse contribution of the lights is stored with the irradiance map and any hilights will be ignored in this case. Only reflections will be visible.