i also have the same thing occured with every groveline i did.
not to be able to solve the problem with irrmap, i move to qmc/lc. rendertimes raised to 4-8times longer.
the only thing that came up to my mind is:
1. whenever you do a flat color wall, with groovelines, and you are using indirect lighting (afaik) such as : vraylightmtl, vraysky, environtment override, and you do it with irrmap/lc, that particular problems with splotches and blotches will come. i never found the exact reason. but this is the combination of things that brings the problems to the surface.
2. i have been asking this problems quite few times, i thought i had the answer, by using olli96’s method, it helps alot, but not entirely. still have splotch and blotch. the bigger the resolution, the obvious it will be. so, instead of using vraysky, i went back to vraydomelight. sometimes combine with vraysky. or even i put an additional vray plane light, just to eliminate the blotches.
3. for a person like me and i hope not only me alone, with “low understanding” of technical terms, such as subdivision and samples, delone triangulation, max tree depth, minimum leaf size, face level coefisient, calculation parameters on lightcache, and i am still learning to be able to understand and implement the amount of each and every one of them, it’s very hard, considering my limitation of time and energy(almost drained).
4. so Daforce, you are like my hero, bro (i am being an ass-sucker here, begging)
please heeeeeeeeeeeeelp 